![]() ![]() If you control 51 percent of the star systems in the galaxy, you win the game. If you get four influence points, you control the star system. You also win influence with the star system. If you succeed in a mission, such as defending a star system from pirates, you are given a reward. ![]() Once you modify your ship, you have to send them out on missions. The point of R&D projects is also to enable you to create a stronger fleet. You can build improvements or cities on your worlds, but the main object is to get more resources that you can spend on your starships. And you can mix it up by creating more starships and more fleets over time. You can create fast and lightly armed ships or slow, heavily armored ships with beastly weapons. Then you can use what you earn to buy more stuff.Įach starship has about 10 attributes that you can modify. If you’re short on credits, you can sell your energy, food, or science resources. I could also improve the artificial intelligence level or the shields, lasers, torpedoes, and other gear on the starships. I went into the tech research screen and chose to put my science resources into an Ion Drive, which gave my starships better engines. I started out with a homeworld, which had a big population that was already producing energy, food, science, and credits for resources. I quickly lost that game, so I restarted on an easy setting. I chose a medium-sized map with five opponents on the moderate level. I played under the Purity affinity with Elodie, a French faction ruler. Supremacy starts with a random Wonder already built. “My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration.”Īlthough a separate team worked on Starships, the game is set in the same universe as Beyond Earth, with the same factions, such as the Harmony “tree-hugging” group that embraces closeness with a planet the Purity affinity, which emphasizes humanness or the Supremacy affinity, which is aimed at developing cybernetic hybrids. What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth?” said Meier, the director of creative development at Firaxis, in a statement. “When designing Starships, I was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. So the humans assemble a starship fleet to send out on a rescue mission. At the close of Beyond Earth, after a thousand years of colonization, humanity receives a call for help from another pocket of humanity. Then, the Firaxis team began to create Beyond Earth, where humanity takes to the stars and colonizes worlds. In the YouTube video below, Firaxis founder Sid Meier said the game was inspired by the days he spent being excited about space combat and Star Trek when he was a kid. As I played, I did start to feel like my starships were my own characters that I could evolve into veteran killing machines. Still, if you set that aside, I think Firaxis has the seed of a fun strategy game. By contrast, the 2D grid system for this game might work equally well in a game of combat between ancient sailing ships. The game is the complete opposite of the sci-fi game Homeworld, which was recently remastered in high-definition so that you can fight huge 3D space battles in real time. The starships can be viewed from a single, isometric view, but they don’t look particularly awesome. You have to hope your armor and shields hold up. Once you are done, the enemy makes moves. You move your ships toward the enemy and fire your weapons, such as torpedoes, lasers, and cannons. You move around on a grid of hexagons, much like you do in old war games or other turn-based titles like XCOM: Enemy Unknown (also by Firaxis). You can maneuver your starship fleet for offense or defense, using asteroid belts and wormholes to outwit your opponent’s fleet. You fly your fleet to a planetary system, then you zoom in on a map of the star system. Those numbers tell you who is strong at a glance. One look at all of the numbers on the galaxy map, and you’ll see that it’s designed for war gamers who love lots of numbers. The map of the galaxy is two-dimensional, and so is the combat map. But we have to remember that this is a strategy game. Having just taken a look at the gorgeous Star Citizen starships, I certainly wish that Firaxis could have put more beauty into the 3D graphics of the game and the images of the starships. The basic appeal is that it makes you feel like you can craft your own starships and use them to create your own interstellar empire in a sprawling galaxy. ![]() But it’s also a stand-alone strategy game that newcomers can play without a huge learning curve.
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